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How to set a material for a seperate single face. | |||||||||
October 1, 2020 | |||||||||
Some notes and procedures on how to assign a seperate material for a single face.. | |||||||||
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First try to remove the extra unused materials: | |||||||||
Start here: "shift + click" on the X to unlink a material, and set its users to zero. | |||||||||
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This will set its "users to zero" for a material. | |||||||||
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Restarting the program may remove the extra materials. | |||||||||
To add new materials to a selected specific face: | |||||||||
Start by adding new materials to the Material slot for the object: | |||||||||
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Select a material that will be added to the seperate face: | |||||||||
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Then select a face on the object in edit mode: | |||||||||
(in this case the top face on the pyramid) | |||||||||
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Finally, hit "Assign" to assign the material to the selected face: | |||||||||
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