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Miscellaneous Blender 3d how to items. |
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July 9, 2020 |
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Some short Blender 3d how to items.. |
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How to simply select vertices: C on the keyboard. |
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In the 3d view, change to: Edit Mode |
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choose (from the icon next to the edit mode button) either: |
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vertex select ... edge select ... or face select. |
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then (with the mouse placed within the 3d view) hit C on the keyboard. |
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To increase or decrease the area of selection: scroll the mouse wheel. |
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To deselect a vertex: hold down the shift key and left click on a vertex. |
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To exit the selection mode: Click the right mouse button. |
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Below is a view of selecting some vertices among a group of spheres: |
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How to create a separate collection of vertices: |
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After having selected a group of vertices, edges, or faces, hit: |
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mesh >> separate >> selection |
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This will create a new collection, in the Scene Collection. |
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To rename the new collection: |
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right click on the new collection, then >> ID Data >> Rename |
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How to delete selected vertices, edges, or faces: |
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After having made a selection of vertices to delete: |
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Mesh >> Delete >> Vertices |
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Or, |
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"X" on the keyboard >> Vertices |
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The same applies to edges and faces. |
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How to select a linked, continuous mesh of vertices, edges, or faces: |
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First, in edit mode, select a face (vertex, or edge): |
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then hit "ctrl + L" on the keyboard to select the continous mesh: |
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The initial selection of a face, vertex, or edge, |
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will choose different connected surfaces. |
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How to set the toolbar's position: |
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click on the area between the toolbar icons: |
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this brings up a menu to select the top or bottom position for the toolbar: |
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this can also allow it to be flipped back to the bottom: |
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How to show the normals for the faces: |
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We must be in edit mode. |
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Within the 3D viewport >> Overlays (icon near top) >> |
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Viewport Overlays >> Normals (near the bottom of the menu) |
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>> (then adjust the length of the normal's vector) |
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Subdivide |
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How to add vertices to an object and split up edges: |
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Select an object in edit mode, then select all of the vertices, edges, |
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to which we want to add new vertices. Then: |
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Right-click the mouse (anywhere in the viewport) >> (bring up the menu) >> |
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>> select: Subdivide |
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How to change the near clipping plane in the 3d viewer: |
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How to get more precise with the mouse wheel zooming: |
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ctrl + middle-click (the mouse wheel button) |
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... or ... |
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back |
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home |
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