Miscellaneous Opensim how to items. | |||||||||
July 30, 2019 | |||||||||
Some short "how to" items. | |||||||||
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How to upload textures: | |||||||||
At the top of the firestorm browser: | |||||||||
Build --> Upload --> Image --> | |||||||||
then, navigate to file on hard drive | |||||||||
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How to edit the terrain's textures: | |||||||||
At the top of the firestorm browser, menu items: | |||||||||
World --> Region Details --> Terrain | |||||||||
Here its possible to change the textures of each corner of the region. | |||||||||
Its also possible here to change the terrain's raise and lower limits. | |||||||||
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How to increase the draw distance: | |||||||||
At the top of the firestorm browser, menu items: | |||||||||
Preferences --> Graphics --> Draw Distance (set it to: 720 m) | |||||||||
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Pressing keys automatically starts "nearby chat". | |||||||||
To change this to movement controls instead: | |||||||||
Preferences --> Move & View --> Movement --> | |||||||||
(check) Pressing letter keys affects movement instead of nearby chat | |||||||||
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To change from strafing to turning in the key movements: | |||||||||
Edit the file: "keys.xml" | |||||||||
"keys.xml" is located at: c:\Program Files\FirestormOS-Release..\ | |||||||||
\app_settings\keys.xml | |||||||||
Change: | |||||||||
<binding key="A" mask="NONE" command="slide_left"/> | |||||||||
<binding key="D" mask="NONE" command="slide_right"/> | |||||||||
<binding key="LEFT" mask="NONE" command="slide_left"/> | |||||||||
<binding key="RIGHT" mask="NONE" command="slide_right"/> | |||||||||
To: | |||||||||
<binding key="A" mask="NONE" command="turn_left"/> | |||||||||
<binding key="D" mask="NONE" command="turn_right"/> | |||||||||
<binding key="LEFT" mask="NONE" command="turn_left"/> | |||||||||
<binding key="RIGHT" mask="NONE" command="turn_right"/> | |||||||||
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How to find objects nearby in the Firestorm viewer: | |||||||||
Firestorm menu --> World --> Area Search (for objects) | |||||||||
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Some file locations. | |||||||||
location of "Settings.ini" | |||||||||
...\DreamGrid\OutworldzFiles | |||||||||
location of "XYSettings.ini" | |||||||||
...\DreamGrid\OutworldzFiles | |||||||||
location of "Opensim.ini" | |||||||||
...\DreamGrid\OutworldzFiles\Opensim\bin\Regions\island_1 | |||||||||
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Setting a new complex object for others to "take copy" is a bit bugged. | |||||||||
One solution is to set the object up for sale, for $0. | |||||||||
Except this may leave the "(no copy)" property on the new user's item. | |||||||||
The other option is to check every item individually, and make sure that | |||||||||
they are all set to "copy" for all users as well. (this doesn't seem to work all the time) | |||||||||
The best solution appears to be, to create an empty box, then | |||||||||
place the full item inside of the empty box. | |||||||||
When the user picks up the box, they can then copy the box as often as they want, | |||||||||
and maybe even transfer the box to another. | |||||||||
The box will need to be set to "for sale" for G$0. | |||||||||
The "take copy" setting may still not work for the box. | |||||||||
The "(no copy)" may still effect the objects inside. | |||||||||
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Location of snapshots taken by firestorm. | |||||||||
It is currently unkown, and no else seems to know where | |||||||||
the snapshots end up within the hard drive, but: | |||||||||
Here is how to reset the location for the snapshots moving forward: | |||||||||
Avatar --> Snapshot --> save as | |||||||||
(at one point firestorm would append the date and some info to the | |||||||||
snapshot's file name, but information on this cannot be currently found) | |||||||||
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Setting new login splash page snapshot. | |||||||||
Go to the Start Location setting: | |||||||||
Avatar --> Preferences --> General --> Start Location | |||||||||
Switch between My Last Location and My Home, or vice versa. | |||||||||
... Then log off and log back in. | |||||||||
Location of the splash page images: | |||||||||
C:\Users\user_name\AppData\Roaming\Firestorm\avatars_name\ | |||||||||
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Removing a gray edge on a transparent png texture. | |||||||||
While trying to import an image into opensim that has a |
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transparent portion, sometimes a grey edge can appear along | |||||||||
the interface between the colored pixels and the transparent pixels. | |||||||||
Here is a sample portion of such a texture: | |||||||||
(the example below shows a snapshot of the side of a straw hut, with the texture applied) | |||||||||
Below we can see a gray edge at the interface between | |||||||||
the image and the transparent part of the image: | |||||||||
Below we can see a corrected texture, without the grey edge | |||||||||
at the interface between the image and the transparent part of the image: | |||||||||
The texture in the first image above had been created in photoshop | |||||||||
and saved as a PNG-24 upon export. | |||||||||
The texture in the second image above had been created in photoshop | |||||||||
and saved as a PNG-8 upon export. | |||||||||
Saving the image file as a PNG-8 was able to remove the grey edge artifact. | |||||||||
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back | |||||||||
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